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it's never "just" semantics.

Subject to change.

Learning Blender. Dear god this is hard. I mean, I'm used to picking up a new application and being able to figure it out pretty much on my own. A few forays into Google to find out how to do something, but mostly I can just explore and experiment and figure it out. And hey, Blender is free. How hard could a free program be to learn?

The answer is "very very very hard. Oh...oh my. What even is this." But thankfully there is a huge community of Blender users who are eager to share their knowings with the world! They are doing the work of the angels. When I'm not editing this on my phone I'll drop some links in. And to Blender, though it's available on Steam, so, super easy to find.

Wheel of Time. I started watching because I love fantasy and I adore Rosamund Pike, and then I got the audiobooks--she narrates the first three and I'm eager for more, and then I bought the rest of the series and read the whole thing. Now I mean it isn't without its issues, but it certainly hooked me. The show too, which is radically different from the books, but I think it's telling the same basic stories, just using different events to do it. I totally get why a lot of book fans are mad about it, but I love both, just in very different ways.

Video games! Or at least a few of them. I played World of Warcraft for many years, mostly on an RP-PvP server back when those were a thing. It was an interesting experience and I made a ton of friends I still keep in touch with, even though I've stopped playing. I helped found and run a really successful and respected RP guild that started on the Emerald Dream server and eventually moved to the much-maligned Moon Guard, which is actually super fun and has some great RP if you just avoid Goldshire. But do avoid Goldshire. These days I'm immersed in Destiny 2, which is a MMO first-person shooter with space magic, and Baldur's Gate 3, which is a single-player/co-op RPG with turn-based combat that is so hard to get used to, but the characters and the branching storylines are interesting enough to keep me hooked.

It really is all about story. The narrative. I mean, the gameplay is important too, don't get me wrong. I'd play Destiny even without the amazing stories they tell, because the gameplay is so much fun...but the stories are...well, they can take your breath away. They can make you weep, which was shocking to me in what I had thought was just a run-and-gun looter-shooter. The narrative and story writing team at Bungie do amazing work that's just as important to me, in the game, as the fun weapons and the terrific combat mechanics. And the slightly annoying combat mechanics of Baldur's Gate are entirely overshadowed by the really fascinating storytelling. It isn't a breathtaking work of staggering genius, but it's so engaging and immersive, and I get so curious about, "well, what if I chose this dialog option instead of that one...? Let me do a quick save and try it out." Those branching storylines take at least as much work as the long-form narrative storytelling that Bungie is doing. I don't know, I love them both in different ways for mostly the same reasons, despite them being extremely different games.